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Portfolio Header with Video Transition
COSMIQ Showcase

UX/UI
Design

COSMIQ

How do we create habits that remain consistent over time?

Project information

what

Gamified Habit Tracker App

with

Figma

when

4th semester

Make the
journey
fun!

CosmiQ app preview

COSMIQ was a collaborative project led by Talea Reckleben as Head of UX/UI Design and myself as Head of 3D Design.

Our mission was to develop an engaging and effective way to help users build lasting habits.

We designed a gamified app grounded in scientific research on habit formation, aiming to make the process both long-term and enjoyable.

Tiny Habits book cover
allowing success and motivation to naturally grow through positive emotions and celebration.
Atomic Habits book cover
small, consistent changes compound over time to create remarkable results
Actionable Gamification book cover
human motivation can be enhanced by applying game design principles to real-life goals,

They provided valuable insights into the science of habit formation, drawing from key principles outlined in Atomic Habits by James Clear, Tiny Habits by BJ Fogg, and Actionable Gamification by Yu-kai Chou.

These works helped us understand how small, consistent actions lead to long-term behavior change, how motivation can be shaped through trigger design and positive reinforcement, and how game mechanics—such as progress tracking and reward systems—can effectively engage users throughout their habit-building journey.

Surveys and questionnaires allowed us to gain insight into the experiences of individuals attempting to build new habits, helping us identify the key stages of their journey and pinpoint where they are most likely to struggle or give up.

0
10
20
30
40
forget to do the habit
too many other things to think about
don’t know where to start
CosmiQ identity screen

With our app, we aim not only to help users build habits but also to shift their mindset toward developing an identity that naturally supports those habits.

At a certain stage, users can connect, compare progress, and build habits collaboratively to maintain motivation — since pursuing goals together significantly reduces the likelihood of giving up.

Alliance feature 1
Alliance feature 2
Alliance feature 3

For the reward system, we designed a customizable character and environment that evolve as the user progresses.

more about the 3D?
Wardrobe screen
Decorations screen

Foodecode

Foodecode website mockup

Our web project explores processed foods and their impact on consumer awareness and health. We aim to make information about ingredients and risks more accessible while promoting healthier, practical alternatives.

Created with Rebecca Friedl Padilla, Talea Reckleben and Rufus Plaga.

Project information

what

Website about processed food

with

Figma

when

3rd semester

Documentation

Here you is the documentation about our workflow, design decisions, research insights, and the complete development process behind Foodecode.
It is only available in German.